Esports Fight Club partners with Riot Games

Esports Fight Club (EFC), a Verasity company, announces its partnership  with the VALORANT Champions Tour 2021 (VCT) by Riot Games and through official licensed operators in Southeast Asia: The Gaming Company (TGC) for Malaysia and Singapore, Mineski Global for the Philippines, ESL Asia for Thailand and 1UP Gaming for Indonesia. The partnership provides the rights to Esports Fight Club as the official esports platform for regional VALORANT Challengers across Southeast Asia covering Malaysia, Singapore, Thailand, Indonesia and the Philippines.

With over 50% of the 650M viewers expected by 2023, Asia Pacific is expected to be the fastest growing market for Esports.

VCT is Riot Games’ first global competitive tournament for VALORANT. Esports Fight Club is additionally partnering with the region’s organizers to roll out the full execution including tournament management, content and broadcasting. The partners expect this to be a long term collaboration.


This tournament is a great opportunity to improve the existing user experience for viewers and participants by delivering custom rewards including the VRA environment, in-game credit codes, in-game items, and physical items that can be redeemed for engagement. By leveraging a patented technology known as “Proof of View” — Esports Fight Club eliminates scams from bots and non-human traffic to ensure accurate human viewership.

This partnership is an exciting step forward for gaming. We have many natural synergies across this partnership with VCT and together we can springboard gaming in terms of technology and adoption. We are really excited to be part of VCT in Southeast Asia and Esports Fight Club is focused on providing the ultimate engagement experience through rewards and Proof of View

Founder and Chief Executive Officer of Esports Fight Club and Verasity, RJ Mark.

Regional series of the VCT, better known as VALORANT Challengers released in February 2021 across Southeast Asia, including Malaysia, Singapore, Indonesia, Philippines, Vietnam, and Thailand, as well as Hong Kong and Taiwan regions. Players will compete in a tiered-tournament with winners from Challengers SEA advancing to the VALORANT Masters, a global event featuring teams who represent the best talent from their region. Teams will earn points and qualify into VALORANT Champions; the top 16 teams from all over the world will compete to be crowned the first VALORANT global Champion.

Registration for Stage 3 of the VALORANT Challengers will open in early July 2021 across Malaysia, Singapore, Indonesia, Philippines and Thailand. To watch the action unfold, follow and our regional VCT Challengers partner social pages at:


Riot Games’ Valorant is a competitive 5v5 character-based tactical shooter for the PC. VALORANT is a precise and lethal multiplayer game with high-fidelity gunplay, a diverse arsenal of weapons, agents with unique abilities, and competitively tuned maps for thousands of hours of play.

VALORANT is a free-to-play game that is optimized to run on a wide range of PC hardware, allowing global players to compete. Riot Games’ commitment to upholding the competitive integrity of the gameplay experience can be seen by the game’s high level of server quality, global infrastructure, and proprietary anti-cheat technology.

Esports Fight Club (EFC)

Founded in 2020, Esports Fight Club is a worldwide esports & tournament organization platform on which gamers can play with their communities or attend competitive events on their favorite esports titles including Valorant, CS:GO, Dota2, PUBG, PUBG Mobile and Garena Free Fire. Esports Fight Club supports the esports ecosystem by bringing some of the most famous pros and influencers, and a worldwide community of gamers while hosting numerous global events with millions of viewers.

The Gaming Company (TGC)

The Gaming Company is one of the leading marketing agencies in the esports industry across Southeast Asia. Since its inception in 2014, TGC offers 360-degree solutions which includes digital, creative, content, marketing and promotion, live production, event and talent management. With vast experience in esports, TGC’s clientele ranges from both local and international brands such as HP Inc., Riot Games, Tencent, Mountain Dew, Bad Lab, Nivea and Razer Pay.

About Verasity

Verasity VRA Virtuous Cycle Esports Fight Club
Verasity VRA – Virtuous Cycle

Protocol and Product Layer Platform for Esports and Video Entertainment

The Verasity Mission

It is Verasity’s mission to increase engagement and advertising revenue for video publishers across any video platform.

How? Through its PoV Protocol, Product Layers & Platforms

  • VRA Rewards — Product Layer
  • Proprietary Video Player — Product Layer
  • Proprietary Adstack — Product Layer
  • Proof of View (US Patent Office #10956931 System and Method for Proof of View via Blockchain) — Protocol Layer
  • PoV is the only Protocol Layer patented technology for the blockchain
  • VeraWallet — Product Layer Payment System

Verasity Use Cases — Esports Platform and Video Publisher owned by Verasity

This is Verasity’s most important use case because it combines all of the products into one Esports platform that Verasity owns and controls. The Esports platform has scaled to 8.6m viewers for its tournaments. — Aggregator of Publishers

Available SDKs which can be used by any publisher for the following video players: YouTubeTwitchVimeoJWPlayerBrightcoveVideoJSKaltura, FlowPlayer, iVideoSmart and others (90% of all video players in the West). This is now available for over 2 million video publishers struggling to survive on low advertising revenues.

Verasity Revenues

Verasity makes B2C revenues from its Esports Fight Club platform through subscriptions, commissions on prize pools, video ad revenues and transaction fees using Verasity products. Verasity will roll out its B2B products later in 2021 with attendant revenues. Verasity Roadmap

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